MADDEN 23

Here are a few environments I had the pleasure of supporting from whitebox all the way to ship for Madden 23.

Responsibilities included:
- Managing cinematic environment creation through working closely with my directors, multiple POC's from different pods and relaying info to fellow in house artists and OS artists
- Environment layout, world building, and asset/texture creation

With any big production there are many hands that touch the product and am very grateful to work with some of these collaborative folks. Big shout out to our AD: Chen-Yu Hsieh, Environment Lead: Ingrid Aguero, fellow environment artists and brilliant lighting team for providing direction and help to bring these environments to life.

https://www.artstation.com/ingridartandphoto

Locker room updated for Madden 23 and on to match modern day NFL locker room aesthetics. Used in our franchise/superstar edit player menus, as well as some of our cinematic sequences. Logo's/team colors are setup to swap based on players input of team.

Locker room updated for Madden 23 and on to match modern day NFL locker room aesthetics. Used in our franchise/superstar edit player menus, as well as some of our cinematic sequences. Logo's/team colors are setup to swap based on players input of team.

Post game treatment of our locker room.

Post game treatment of our locker room.

This environment resembles a team meeting room where NFL teams would congregate to discuss plays/footage. Used for some of our cinematics.

This environment resembles a team meeting room where NFL teams would congregate to discuss plays/footage. Used for some of our cinematics.

This is one of our cinematic environments that is both used for sequences as well as a backdrop to our Superstar mode menu dependent on the players progress.

This is one of our cinematic environments that is both used for sequences as well as a backdrop to our Superstar mode menu dependent on the players progress.