Wet Forest Floor

I've been working with Mixer for the past few months now and have been really enjoying its tool sets and workflows. I appreciate how Quixel has setup Mixer to utilize the Megascans Library and find that this offers some fun workflows of hacking together various scan data to make something totally new. That is precisely what I did for this material. This was my first material I created with Mixer. I utilized various scans and Mixer's procedural masking system to create this wet forest floor.

Albedo, Roughness, Normal, Height and AO

Albedo, Roughness, Normal, Height and AO